![]() ![]() To lower or rise the head you'll need to use MovePlayerHeadPos function, FadePlayerRollTo is for rotating. Then force player to look at areas (StartPlayerLookAt). You can also use the Wine Cellar one for a more simple sequence of wake-up (after barrels drop on your head).Īll the player animation functions are here: įor a good sequence, you'll probably need to slow player down first (SetPlayerActive or SetPlayerMoveSpeedMul), don't forget to disable jumping or crouching if you need to. I suggest you use the Rainy-Hall script file to understand how the process works. It just rotates the player camera to make it look like he's lying on something.īut if you want to make it look dynamic and realistic, you'll need to do more work. Here's a very simple tut I found on how to make a "wake-up" anim: Animating the camera is not an easy process at all (if you want to make it look good).
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